Anti-Aliasing and 6 Other Gaming Terms That You Must Know

Anti-Aliasing and 6 Other Gaming Terms That You Must KnowYou all must have played games, both traditional games, modern games, PC games, Android games, and many other games. When playing, you become aware of the Options or called Settings. Well, in the Options allows you to change the settings such as display, sound, graphic, and so on.

But maybe there are some people who do not know the terms in the game you should know. Well, actually you should know the term gaming is because concerned with the performance and comfort when playing games. So, on this occasion Jaka explain some terms in gaming that must be known by gamers. Check out the full review yes!


The first in-game term is resolution or resolution. Who does not know the resolution? Yes, maybe some people do not know but this is something you should know. In general the resolution is the number that determines the pixels that will be displayed on the monitor. However, specifically the resolution is the number of pixels that will appear on the PC screen, and determine the overall quality of the image that will appear. All monitors have their default sizes such as 800×600, 1024×720, 1080×720, 1440×900, and more. The left number like "1366" shows the width of the screen, and the right "768" indicates the screen height.

For those of you who sometimes see another number next to the screen size, say 30 Fps, or 60 Fps, it is a number that shows how many frames / second your monitor can display. If curious you can check it here. Resolution is also a thing that affects in-game performance. Why? Because the greater the resolution, the more render the image rendering process, which resulted in the full VGA memory that causes lag in the game.

Texture Quality

The next gaming term is texture quality or texture quality. This is something that affects the beauty of the in-game environment. Called as beauty because the better the texture in the game, then the game you play will be more real, neat, beautiful, and look good when played.

Most games have the same quality or texture quality settings but sometimes some games have slightly varying settings. But for sure, the higher the quality setting the smoother the game environment you play. It will take up a lot of space in your VGA and certainly could be the cause of the lag.


Before discussing Anti-Aliasing, anyone already knows the meaning of aliasing? Yes, aliasing is an infinite line that occurs due to low-resolution images, resulting in less dense pixels and causes less smooth lines. Well, so anti-aliasing is anti to avoid aliasing. There are 2 types of anti-aliasing used in the game:

Spatial Anti-aliasing: This anti-aliasing uses the method of rendering images or graphics at the highest resolution then converted to the resolution you use. This will cause the images / frames displayed in the game in the form of images / frames in the resolution higher than the resolution you use. Anti-aliasing only affects the line around the object. It usually has setup options such as MSAA (Multisample Anti-Aliasing) and SSAA (Super Sample Anti-Aliasing, also known as FSAA or Full Screen Anti-Aliasing).Post-Processing Anti-aliasing: This anti-aliasing uses the smoothing method of image edges after the image is rendered or processed. Refined are all pixels in the game, including shaders, and have some settings like Nvidias FXAA (Fast Approximate Anti-Aliasing), TXAA (Temporal Anti-Aliasing), SMAA, and AMDs MLAA (Morphological Anti-Aliasing).

Most games have no settings to choose which anti-aliasing type to use. So, to change it you can rely on your VGA driver to set the type of anti-aliasing you want to use.


VSync or Vertical Synchronization works to synchronize the fps output (frames per second) of games you play with fps from your monitor. This aims to prevent tearing of images displayed on the PC screen. For example, your screen has a fps of 60 but the game you play has an average fps of 90 to 100. Well, this unbalanced fps will cause the image to split unexpectedly while you're playing the game.

However, please also note that VSync that can reduce the split image when playing this game has a drawback. This VSync will slow down the performance of games you play and will result in games that you play sometimes hit by lag. Eits, but be cool! Now there are many VGA drivers that provide features to launch VSync while playing the game. For example, Nvidias G-Sync and AMDs FreeSync, which can reduce the lag caused by VSync.

But using the VSync feature with the VGA driver, also has a requirement that is the GPU and the screen to be compatible. Therefore, you better turn off Vsync to enjoy the game more smoothly though sometimes the image split suddenly.


In-game terms Tessellation has an important function as well as it can give more real effects in the game. Why? because tessellation serves to help the GPU or graphics card find additional indentations on the surface of the texture that will give the effect of a lump like a ladder, a bump on the ground, and so forth.

But please note, this tessellation will greatly drain VGA memory. So, the game you play again should feel the lag. For those of you who have super computer spek, maybe this will beautify your game play experience. However, for you who have a mediocre spare yes can only surrender. Ha ha ha.

Ambient Occlusion

The next gaming term is ambient occlusion. This serves to give a shadow to give a realistic impression on the objects that exist in the game. Therefore, this arrangement is sometimes separated from the shadows because it is different from the shadows, this ambient occlusion only adds darkness and light in some parts that are not reached by the shadows and light inside the game.The effects of ambient occlusion are not very visible if you do not pay too much attention in the game. However, the effect is quite felt because the shadow objects in the game so it looks more realistic. But calm down, this effect is not too drain your VGA. So, it's up to you to wear it or not.

Anisotropic Filtering

Anisotropic filtering has an effect on reducing the amount of texture that blur in the game and smoothing it so that the texture visible from afar will be the same as when seen closely. Before Anisotropic Filtering is active, Bi or Tri-linear filtering will activate first and cause the graphic decline from a distance.

On the other hand, Anisotropic Filtering will duplicate the texture from close range and used for long distances to keep the texture look the same. The effect is a texture that looks from a distance will look the same as from near. But remember, you also have to know your device capabilities. Do not be too forced to use high graphics especially if your VGA is less. Later it can even explode tuh. Hehehe.


How to Set Up a One-Click Game Graphics

Usually very difficult to set the graphics settings in the game especially if you have to try it one by one, wah can be bothered later. Well, here Jaka love knows how fast, that you live setting through your VGA application and choose which settings you will use, such as:

Screenshot of Game Graphics Settings in AMD

Performance: It means to streamline performance.
Balanced: Balances the performance and quality of graphics in the game.
Quality: To make the game you are at the level of the picture is extraordinary beautiful and extraordinary lag for those who have a mediocre spek.

Screenshot of Game Graphics Settings in NVidia

If in Nvidia you live Click Optimize and your game will be really smooth. If you want a good graphics, you setting in ultra and your game will look very beautiful and real. Well, hopefully Jaka explanation was able to increase your insight about the term in the game.

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